![]() Griffith Armigers sweep through the industrial ruins, banishing the shadows with their hull-lumen and using their weapons to flush out packs of Mandrakes into the guns of the larger Knights. The campaign that follows is a vicious affair. Their heavy landers surge down through the shadow-choked atmosphere, disgorging hunting lances by the dozen into Drakkatoria’s nightmarish urban sprawl. The bastion ships of House Griffith arrive in orbit. Though it costs them their lives, their pleas do not go unanswered. Drakkatoria’s Astropaths scream their minds bloody as they cry out for aid. Perpetual night falls, and murderous Mandrakes and wraith-creatures hunt the terrified populace through the dark, led by the fiendish Kheradruakh the Decapitator. Tides of horrifying shadow-spawn crawl from the nether-realm of Aelindrach and infest every city on the globe. The planet Mordian–home to the Iron Guard regiments of the Astra Militarum–has endured multiple Mandrake attacks, the fiendish creatures appearing to butcher high-ranking officers before receding from reality once more.Īmidst the darkness of the Imperium Nihilus, the factory world of Drakkatoria is struck by a reality disjunction. They are able to manifest anywhere that shadows gather in the gloom, and as such are a malevolent bane on night worlds and in warzones that are veiled in darkness. The range of their power is pretty wide, to the point that Bellathonis, who is very knowledgable about this subject, believes that they can use shadows to travel whenever in the universe.Īnd the Imperium learned about it a few times. To put it in a simple language - Mandrakes can (and very much like) jump out of your shadow and murder you when you least expect it. We may yet become fully consumed by Aelindrach, but for now we are free to come and go as we please.’ ![]() Also consider the mandrakes – they are creatures of Aelindrach that dwell here yet can travel to Commorragh or indeed elsewhere in the universe if they have a mind to go. The insubstantiality of shadow intersects both our realm and this one under normal conditions – after all, it only takes the application of light to show that shadow is all around us. ‘You mean can we return, don’t you, Xagor? The simple answer is yes. Like all the denizens of Commorragh, the Mandrakes thrive on the malevolent infliction of pain, often appearing from the shadows to strike at the enemy when they least expect it, tearing flesh from bone with wicked-looking blades, sharpened claws and their own, blood-flecked teeth.īellathonis’s laughter was a tiny, tinkling storm that swiftly dissipated. The thing is, unlike most minor races, Mandrakes are perfectly capable of spreading death and terror on their own. Most of the time, Mandrakes are cooperating with Drukhari to raid planets in the Galaxy. So in this post I want to highlight one aspect of that lore. Mandrakes have a very interesting and reasonably deep lore, that is (unfortunately) largely ignored by most fans. They are from Aelindrach, a realm of endless darkness that I've wrote about previously. Mandrakes are an underrated minor Xenos race, allied with Dark Eldar.
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