Back in the day these liars helped make sure you got ‘value for money’ by not completing the game in one sitting, but nowadays when time can often be more valuable than money, the game’s convoluted design is a huge barrier to entry. Simon’s Quest is notoriously obtuse, though, with some villagers providing false information and localisation errors compounding the confusion. There’s often a strange allure to certain games significant artefacts that we feel we ‘should’ play, even if we’re not naturally drawn to them. You might be playing through one of those Mega Man games simply to ‘complete the set’, so to speak, even if you’d maybe prefer to be playing another one in the collection. They're especially helpful in titles we’re playing for ‘historical’ value. Rewind features can be found in games as diverse as Forza Horizon 4 and the Mega Man Legacy Collection, and they're a godsend in modern times with so many games and so little time. ![]() We're seeing time-saving systems coming to more and more games, both old and new. All the NES games included with Nintendo Switch Online or the Classic Mini consoles have up to four 'suspend points' to use, and so they should. No developer would dream of re-releasing a classic title now without some concession to convenience. The obvious convenience of them still rubs up against my old-school sensibilities now and then, although it’s odd that I didn’t consider the guidebook or the save slots in the game itself to be ‘cheap’. This got me thinking about my instinctual reaction that save states are somehow a form of ‘cheating’. No, I was going to summit this peak without any of those 'cheap' aids! In my head I had to beat this game ‘properly’ or not at all and for a long time I’d seen save states as a easy way to cheat your way to victory. Traditionally I would have bristled at the idea of using a guide, but this one came with the game itself and that somehow legitimised it. So, feeling I had a score to settle, a few years ago I decided to go back and conquer it. The comparative complexity of the game coupled with my apathy meant I never got far, and over the years it grew in my mind as a mountain forever there, taunting me with its stupid save slots, primitive first-person dungeon sections and random encounters. I played it, of course – any video game is better than no video game – but an RPG wasn’t what I was after and I was a bit too young for it. Yes, the game boasted three save slots! That was impressive at the time, but hardly enough to excite a kid eager to hack and slash with a golden axe. He'd apparently been impressed by the label on the box advertising ‘5 MEGA MEMORY with battery backup’ and ‘106 PAGE HINT BOOK INCLUDED’. Unfortunately, my old man had bought Sword of Vermilion and my disappointment was impossible to hide. If paying by US IPMO, please write clearly & include the item#. Please remember to add shipping stated in the description and give your name & address. Members with zero or negative feedback must contact me before bidding & require EMS shipping. Bids from buyers & sellers of counterfeit items are not welcome, invalid & will be cancelled. Please email me if you would like to see a particular item listed. ![]() I have a huge collection of strategy guides, mooks、 video game &anime art books. An expanding selection of quality Japanese video game items can be found in the videogameya ebay store by clicking on the 'Visit my eBay Store!' link above the description. Combined shipping with other items is possible. INTERNATIONAL postal money order, please. Cheaper SAL shipping ($7, 2-3 weeks) is available for trusted buyers with good feedback. Air mail shipping is $10.25.EMS (express, insured, registered & trackable) to North/Central America/Australia is $15.50 & to Europe is $18.50. It has 192 color B5 pages and was published in March 2006. A new & mint (with obi/spinecard) Konami Multi-Media Gradius Portable Official Guide - Legend Of I II III IV Gaiden.
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